Freeslot
S_CELLSTARTFIGHTSONICSPAWN
S_CELLSTARTFIGHTSONIC
S_CELLSTARTFIGHTSONIC2
S_CELLSTARTFIGHTSONIC3
S_CELLSTARTFIGHTSONIC4
S_CELLSTARTFIGHTSONIC4AGAIN
S_CELLSTARTFIGHTSONIC4AGAIN2
S_CELLSTARTFIGHTSONIC5
S_CELLSTARTFIGHTSONIC6
S_CELLSTARTFIGHTSONIC7
S_CELLSTARTFIGHTSONIC8
S_CELLSTARTFIGHTSONIC8AGAIN
S_CELLSTARTFIGHTSONIC8AGAIN2
S_CELLSTARTFIGHTSONIC8AGAIN3
S_CELLSTARTFIGHTSONIC8AGAIN4
S_CELLSTARTFIGHTSONIC8AGAIN5
S_CELLSTARTFIGHTSONICTPSOUND
S_CELLSTARTFIGHTSONICTPSOUND2
S_CELLSTARTFIGHTSONICTPSOUND3
S_CELLSTARTFIGHTSONICTPSOUND4
S_CELLSTARTFIGHTTELEPORTING
S_CELLSTARTFIGHTTELEPORTING2
S_CELLSTARTFIGHTSONIC9
S_CELLSTARTFIGHTSONIC9AGAIN
S_CELLSTARTFIGHTSONIC10
S_CELLSTARTFIGHTSONIC11
S_CELLSTARTFIGHTSONIC11AGAIN
S_CELLSTARTFIGHTSONIC11AGAIN2
S_CELLSTARTFIGHTSONIC11AGAIN3
S_CELLSTARTFIGHTSONIC11AGAIN4
S_CELLSTARTFIGHTSONIC12
S_CELLSTARTFIGHTSONIC13
S_CELLSTARTFIGHTSONIC14
S_CELLSTARTFIGHTSONIC15
S_CELLSTARTFIGHTSONIC16
S_CELLSTARTFIGHTSONIC17
S_CELLSTARTFIGHTSONIC18
S_CELLSTARTFIGHTSONIC19
S_CELLSTARTFIGHTSONIC20
S_CELLSTARTFIGHTSONIC21
S_CELLSTARTFIGHTSONIC22
S_CELLSTARTFIGHTSONIC23
S_CELLSTARTFIGHTSONIC24
S_CELLSTARTFIGHTSONIC25
S_CELLSTARTFIGHTSONIC26
S_CELLSTARTFIGHTSONIC27
S_CELLSTARTFIGHTSONIC27AGAIN
S_CELLSTARTFIGHTSONIC28
S_CELLSTARTFIGHTSONIC29
S_CELLSTARTFIGHTSONIC30
S_CELLSTARTFIGHTSONIC31
S_CELLSTARTFIGHT
S_CELLSTARTFIGHT2
S_CELLSTARTFIGHT3
S_CELLSTARTFIGHT4
S_CELLSTARTFIGHT5
S_CELLSTARTFIGHT6
S_CELLSTARTFIGHT7
S_CELLSTARTFIGHT8
S_CELLSTARTFIGHT9
S_CELLSTARTFIGHT10
S_CELLSTARTFIGHT11
S_CELLSTARTFIGHT12
S_CELLSTARTFIGHT13
S_CELLSTARTFIGHT13AGAIN
S_CELLSTARTFIGHT14
S_CELLCUTSCENEBLASTAGAIN
S_CELLCUTSCENEBLAST
S_CELLCUTSCENEBLAST2
S_CELLCUTSCENEBLAST3
S_CELLCUTSCENEBLAST4
S_CELLCUTSCENEBLAST5
S_CELLCUTSCENEBLAST6
S_CELLCUTSCENEBLAST7
S_CELLCUTSCENEBLAST8
S_CELLCUTSCENEBLAST9
S_CELLCUTSCENEBLAST10
S_CELLCUTSCENEBLAST11
S_CELLCUTSCENEBLAST12
S_CELLFIGHTSTARTCAMERAGO
S_CELLFIGHTSTARTCAMERASTOP
S_CELLSTARTFIGHTFALL
S_CELLSTARTFIGHTFALL2
S_CELLSTARTFIGHTFALL3
S_CELLSTARTFIGHTFALL4
S_CELLSTARTFIGHTFALL5
S_CELLSTARTFIGHTFALL5AGAIN
S_CELLSTARTFIGHTFALL6
S_CELLSTARTFIGHTFALLEFFECT
S_CELLSTARTFIGHTFALLEFFECT2
S_CELLSTARTFIGHTFALLWATER
S_CELLSTARTFIGHTFALLWATER2
S_CELLSTARTFIGHTFALLWATERSECOND
S_CELLSTARTFIGHTFALLWATERSECOND2
S_CELLSTARTFIGHTFALLWATERDROP
S_CELLSTARTFIGHTFALLWATERDROP2
S_CELLSTARTFIGHTFALLWATERDROP3
S_CELLSTARTFIGHTFALLWATERDROP4
MT_CELLSTARTFIGHTSONIC
MT_CELLSTARTFIGHT
MT_CELLCUTSCENEBLAST
MT_CELLSTARTFIGHTFALL
MT_CELLSTARTFIGHTFALL2
MT_CELLSTARTFIGHTFALLWATER
MT_CELLSTARTFIGHTFALLWATER2
MT_CELLSTARTFIGHTFALLWATERDROP

Thing MT_CELLSTARTFIGHTSONIC
MapThingNum = 10107
SpawnState = S_CELLSTARTFIGHTSONICSPAWN
SpawnHealth = 8
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 15
AttackSound = sfx_None
PainState = S_NULL
PainChance = 4000
PainSound = sfx_s3k6e
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_none
Speed = 0
Radius = 24*FRACUNIT
Height = 60*FRACUNIT
DispOffset = 1
Mass = 10
Damage = 200
ActiveSound = sfx_None
Flags = MF_NOBLOCKMAP|MF_RUNSPAWNFUNC|MF_NOGRAVITY

State S_CELLSTARTFIGHTSONICSPAWN
Spritename = BFEX
Spriteframe = FF_FULLBRIGHT|FF_ADD|C
Duration = 1
Action = A_ChangeColorAbsolute
Var1 = 0
Var2 = 48
Next = S_CELLSTARTFIGHTSONIC

State S_CELLSTARTFIGHTSONIC
Spritename = BFEX
Spriteframe = FF_FULLBRIGHT|FF_ADD|C
Duration = 64
Action = A_FindTarget
Var1 = MT_ALTVIEWMAN
Next = S_CELLSTARTFIGHTSONIC2

State S_CELLSTARTFIGHTSONIC2
Spritename = CTSN
Spriteframe = FF_FULLBRIGHT|N
Duration = 64
Action = A_LinedefExecute
Var1 = 4
Next = S_CELLSTARTFIGHTSONIC3

State S_CELLSTARTFIGHTSONIC3
Spritename = CTSN
Spriteframe = FF_FULLBRIGHT|A
Duration = 220
Action = A_SetObjectTypeState
Var1 = S_CELLSTARTFIGHT2
Var2 = MT_CELLSTARTFIGHT 
Next = S_CELLSTARTFIGHTSONIC4

State S_CELLSTARTFIGHTSONIC4
Spritename = CTSN
Spriteframe = FF_FULLBRIGHT|A
Duration = 0
Action = A_MoveRelative
Var1 = 0
Var2 = 150
Next = S_CELLSTARTFIGHTSONIC4AGAIN

State S_CELLSTARTFIGHTSONIC4AGAIN
Spritename = CTSN
Spriteframe = FF_FULLBRIGHT|B
Duration = 1
Action = A_LinedefExecute
Var1 = 9
Next = S_CELLSTARTFIGHTSONIC4AGAIN2

State S_CELLSTARTFIGHTSONIC4AGAIN2
Spritename = CTSN
Spriteframe = FF_FULLBRIGHT|B
Duration = 0
Action = A_PlaySound
Var1 = sfx_zoom
Next = S_CELLSTARTFIGHTSONIC5

State S_CELLSTARTFIGHTSONIC5
Spritename = CTSN
Spriteframe = FF_FULLBRIGHT|B
Duration = 10
Action = A_SetObjectState
Var1 = S_CELLFIGHTSTARTCAMERAGO
Next = S_CELLSTARTFIGHTSONICTPSOUND

State S_CELLSTARTFIGHTSONICTPSOUND
Spritename = CTSN
Spriteframe = FF_FULLBRIGHT|O
Duration = 2
Action = A_PlaySound
Var1 = sfx_chtp
Next = S_CELLSTARTFIGHTSONIC6


State S_CELLSTARTFIGHTSONIC6
Spritename = CTSN
Spriteframe = FF_FULLBRIGHT|C
Duration = 10
Next = S_CELLSTARTFIGHTSONICTPSOUND2

State S_CELLSTARTFIGHTSONICTPSOUND2
Spritename = CTSN
Spriteframe = FF_FULLBRIGHT|P
Duration = 2
Action = A_PlaySound
Var1 = sfx_chtp
Next = S_CELLSTARTFIGHTSONIC7

State S_CELLSTARTFIGHTSONIC7
Spritename = CTSN
Spriteframe = FF_FULLBRIGHT|D
Duration = 10
Next = S_CELLSTARTFIGHTSONICTPSOUND3

State S_CELLSTARTFIGHTSONICTPSOUND3
Spritename = CTSN
Spriteframe = FF_FULLBRIGHT|Q
Duration = 2
Action = A_PlaySound
Var1 = sfx_chtp
Next = S_CELLSTARTFIGHTSONIC8

State S_CELLSTARTFIGHTSONIC8
Spritename = CTSN
Spriteframe = FF_FULLBRIGHT|E
Duration = 0
Action = A_FindTracer
Var1 = MT_CELLSTARTFIGHT
Next = S_CELLSTARTFIGHTSONIC8AGAIN2

State S_CELLSTARTFIGHTSONIC8AGAIN2
Spritename = CTSN
Spriteframe = FF_FULLBRIGHT|E
Duration = 4
Next = S_CELLSTARTFIGHTSONICTPSOUND4

State S_CELLSTARTFIGHTSONICTPSOUND4
Spritename = CTSN
Spriteframe = FF_FULLBRIGHT|R
Duration = 2
Action = A_PlaySound
Var1 = sfx_chtp
Next = S_CELLSTARTFIGHTSONIC8AGAIN3


State S_CELLSTARTFIGHTSONIC8AGAIN3
Spritename = CTSN
Spriteframe = FF_FULLBRIGHT|B
Duration = 12
Next = S_CELLSTARTFIGHTSONIC8AGAIN

State S_CELLSTARTFIGHTSONIC8AGAIN
Spritename = CTSN
Spriteframe = FF_FULLBRIGHT|B
Duration = 6
Action = A_ForceStop
Next = S_CELLSTARTFIGHTSONIC8AGAIN5

State S_CELLSTARTFIGHTSONIC8AGAIN5
Spritename = CTSN
Spriteframe = FF_FULLBRIGHT|F
Duration = 0
Action = A_SetObjectState
Var1 = S_CELLFIGHTSTARTCAMERASTOP
Next = S_CELLSTARTFIGHTSONIC8AGAIN4

State S_CELLSTARTFIGHTSONIC8AGAIN4
Spritename = CTSN
Spriteframe = FF_FULLBRIGHT|O
Duration = 2
Action = A_PlaySound
Var1 = sfx_chtp
Next = S_CELLSTARTFIGHTSONIC9


State S_CELLSTARTFIGHTSONIC9
Duration = 2
Action = A_CapeChase
Var1 = (50<<16)+1
Var2 = (-1<<16)+0
Next = S_CELLSTARTFIGHTSONIC9AGAIN

State S_CELLSTARTFIGHTSONIC9AGAIN
Spritename = CTSN
Spriteframe = FF_FULLBRIGHT|G
Duration = 2
Next = S_CELLSTARTFIGHTSONIC10

State S_CELLSTARTFIGHTSONIC10
Spritename = CTSN
Spriteframe = FF_FULLBRIGHT|H
Duration = 2
Next = S_CELLSTARTFIGHTSONIC11

State S_CELLSTARTFIGHTSONIC11
Spritename = CTSN
Spriteframe = FF_FULLBRIGHT|I
Duration = 2
Next = S_CELLSTARTFIGHTSONIC11AGAIN

State S_CELLSTARTFIGHTSONIC11AGAIN
Spritename = CTSN
Spriteframe = FF_FULLBRIGHT|I
Duration = 0
Action = A_PlaySound
Var1 = sfx_skick
Next = S_CELLSTARTFIGHTSONIC11AGAIN2

State S_CELLSTARTFIGHTSONIC11AGAIN2
Spritename = CTSN
Spriteframe = FF_FULLBRIGHT|I
Duration = 0
Action = A_SetObjectTypeState
Var1 = S_CELLSTARTFIGHT5
Var2 = MT_CELLSTARTFIGHT
Next = S_CELLSTARTFIGHTSONIC11AGAIN3

State S_CELLSTARTFIGHTSONIC11AGAIN3
Spritename = CTSN
Spriteframe = FF_FULLBRIGHT|I
Duration = 0
Action = A_SpawnObjectRelative
Var2 = MT_BOWSERCUTSCENECLASHFIREWHITE3
Next = S_CELLSTARTFIGHTSONIC11AGAIN4

State S_CELLSTARTFIGHTSONIC11AGAIN4
Spritename = CTSN
Spriteframe = FF_FULLBRIGHT|I
Duration = 6
Action = A_LinedefExecute
Var1 = 13
Next = S_CELLSTARTFIGHTSONIC12

State S_CELLSTARTFIGHTSONIC12
Spritename = CTSN
Spriteframe = FF_FULLBRIGHT|J
Duration = 2
Next = S_CELLSTARTFIGHTSONIC13

State S_CELLSTARTFIGHTSONIC13
Spritename = CTSN
Spriteframe = FF_FULLBRIGHT|K
Duration = 3
Action = A_SetObjectTypeState
Var1 = S_CELLSTARTFIGHT6
Var2 = MT_CELLSTARTFIGHT
Next = S_CELLSTARTFIGHTSONIC14

State S_CELLSTARTFIGHTSONIC14
Spritename = CTSN
Spriteframe = FF_FULLBRIGHT|K
Duration = 12
Next = S_CELLSTARTFIGHTSONIC15

State S_CELLSTARTFIGHTSONIC15
Spritename = CTSN
Spriteframe = FF_FULLBRIGHT|M
Duration = 0
Action = A_LinedefExecute
Var1 = 17
Next = S_CELLSTARTFIGHTSONIC16

State S_CELLSTARTFIGHTSONIC16
Spritename = CTSN
Spriteframe = FF_FULLBRIGHT|M
Duration = 4
Action = A_ZThrust
Var1 = -20
Next = S_CELLSTARTFIGHTSONIC17

State S_CELLSTARTFIGHTSONIC17
Spritename = CTSN
Spriteframe = FF_FULLBRIGHT|M
Duration = 16
Action = A_ForceStop
Next = S_CELLSTARTFIGHTSONIC18

State S_CELLSTARTFIGHTSONIC18
Spritename = CTSN
Spriteframe = FF_FULLBRIGHT|M
Duration = 1
Action = A_SetObjectTypeState
Var1 = S_CELLSTARTFIGHT8
Var2 = MT_CELLSTARTFIGHT
Next = S_CELLSTARTFIGHTSONIC19

State S_CELLSTARTFIGHTSONIC19
Spritename = CTSN
Spriteframe = FF_FULLBRIGHT|M
Duration = 128
Next = S_CELLSTARTFIGHTSONIC20

State S_CELLSTARTFIGHTSONIC20
Spritename = CTSN
Spriteframe = FF_FULLBRIGHT|B
Duration = 15
Action = A_DualAction
Var1 = S_CELLSTARTFIGHTSONIC4AGAIN2
Var2 = S_CELLSTARTFIGHT6
Next = S_CELLSTARTFIGHTSONIC21

State S_CELLSTARTFIGHTSONIC21
Spritename = CTSN
Spriteframe = FF_FULLBRIGHT|B
Duration = 4
Action = A_ForceStop
Next = S_CELLSTARTFIGHTSONIC22

State S_CELLSTARTFIGHTSONIC22
Spritename = CTSN
Spriteframe = FF_FULLBRIGHT|V
Duration = -1
Action = A_SetObjectTypeState
Var1 = S_CELLSTARTFIGHT10
Var2 = MT_CELLSTARTFIGHT
Next = S_CELLSTARTFIGHTSONIC21

State S_CELLSTARTFIGHTSONIC23
Spritename = CTSN
Spriteframe = FF_FULLBRIGHT|B
Duration = 1
Action = A_PlaySound
Var1 = sfx_chts
Next = S_CELLSTARTFIGHTSONIC24

State S_CELLSTARTFIGHTSONIC24
Spritename = CTSN
Spriteframe = FF_FULLBRIGHT|S
Duration = 2
Action = A_CapeChase
Var1 = (20<<16)+1
Var2 = (-30<<16)+0
Next = S_CELLSTARTFIGHTSONIC25

State S_CELLSTARTFIGHTSONIC25
Spritename = CTSN
Spriteframe = FF_FULLBRIGHT|S
Duration = 8
Next = S_CELLSTARTFIGHTSONIC26

State S_CELLSTARTFIGHTSONIC26
Spritename = CTSN
Spriteframe = FF_FULLBRIGHT|T
Duration = 4
Action = A_SetObjectTypeState
Var1 = S_CELLSTARTFIGHT13
Var2 = MT_CELLSTARTFIGHT
Next = S_CELLSTARTFIGHTSONIC27

State S_CELLSTARTFIGHTSONIC27
Spritename = CTSN
Spriteframe = FF_FULLBRIGHT|U
Duration = 0
Action = A_LinedefExecute
Var1 = 13
Next = S_CELLSTARTFIGHTSONIC27AGAIN

State S_CELLSTARTFIGHTSONIC27AGAIN
Spritename = CTSN
Spriteframe = FF_FULLBRIGHT|U
Duration = 0
Action = A_SpawnObjectRelative
Var2 = MT_BOWSERCUTSCENECLASHFIREWHITE3
Next = S_CELLSTARTFIGHTSONIC28

State S_CELLSTARTFIGHTSONIC28
Spritename = CTSN
Spriteframe = FF_FULLBRIGHT|U
Duration = 22
Action = A_PlaySound
Var1 = sfx_bpun4
Next = S_CELLSTARTFIGHTSONIC29

State S_CELLSTARTFIGHTSONIC29
Spritename = CTSN
Spriteframe = FF_FULLBRIGHT|U
Duration = 2
Action = A_LinedefExecute
Var1 = 22
Next = S_CELLSTARTFIGHTSONIC30

State S_CELLSTARTFIGHTSONIC30
Spritename = CTSN
Spriteframe = FF_FULLBRIGHT|U
Duration = 56
Action = A_SetObjectTypeState
Var1 = S_CELLSTARTFIGHTFALL2
Var2 = MT_CELLSTARTFIGHTFALL
Next = S_CELLSTARTFIGHTSONIC31

State S_CELLSTARTFIGHTSONIC31
Spritename = CTSN
Spriteframe = FF_FULLBRIGHT|U
Duration = -1
Action = A_LinedefExecute
Var1 = 25
Next = S_NULL



State S_CELLFIGHTSTARTCAMERAGO
Duration = -1
Action = A_MoveRelative
Var1 = 0
Var2 = 135
Next = S_CELLFIGHTSTARTCAMERAGO

State S_CELLFIGHTSTARTCAMERASTOP
Duration = -1
Action = A_ForceStop
Next = S_CELLFIGHTSTARTCAMERAGO

Thing MT_CELLSTARTFIGHT
MapThingNum = 10108
SpawnState = S_CELLSTARTFIGHT
SpawnHealth = 8
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 15
AttackSound = sfx_None
PainState = S_NULL
PainChance = 4000
PainSound = sfx_s3k6e
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_none
Speed = 0
Radius = 24*FRACUNIT
Height = 60*FRACUNIT
DispOffset = 1
Mass = 10
Damage = 200
ActiveSound = sfx_None
Flags = MF_NOBLOCKMAP|MF_RUNSPAWNFUNC|MF_NOGRAVITY

State S_CELLSTARTFIGHT
Spritename = CKIC
Spriteframe = A
Duration = -1
Action = A_FindTarget
Var1 = MT_ALTVIEWMAN
Next = S_CELLSTARTFIGHT

State S_CELLSTARTFIGHT2
Spritename = CNTR
Spriteframe = A
Duration = 160
Action = A_LinedefExecute
Var1 = 11
Next = S_CELLSTARTFIGHT3

State S_CELLSTARTFIGHT3
Spritename = CKIA
Spriteframe = A
Duration = 64
Action = A_PlaySound
Var1 = sfx_kichrg
Next = S_CELLSTARTFIGHT4

State S_CELLSTARTFIGHT4
Spritename = CKIA
Spriteframe = A
Duration = 1
Action = A_TrapShot
Var1 = (-20<<16)+MT_CELLCUTSCENEBLAST
Next = S_CELLSTARTFIGHT4

State S_CELLSTARTFIGHT5
Spritename = COWI
Spriteframe = FF_FULLBRIGHT|A
Duration = -1
Next = S_CELLSTARTFIGHT5

State S_CELLSTARTFIGHT6
Spritename = COWI
Spriteframe = FF_FULLBRIGHT|A
Duration = 16
Action = A_MoveRelative
Var1 = 90
Var2 = 130
Next = S_CELLSTARTFIGHT7

State S_CELLSTARTFIGHT7
Spritename = COWI
Spriteframe = C
Duration = -1
Action = A_ForceStop
Var1 = 90
Var2 = 200
Next = S_CELLSTARTFIGHT5

State S_CELLSTARTFIGHT8
Spritename = COWI
Spriteframe = A
Duration = 16
Action = A_SetObjectState
Var1 = S_CELLFIGHTSTARTCAMERAGO
Next = S_CELLSTARTFIGHT9

State S_CELLSTARTFIGHT9
Spritename = COWI
Spriteframe = C
Duration = -1
Action = A_SetObjectState
Var1 = S_CELLFIGHTSTARTCAMERASTOP
Next = S_CELLSTARTFIGHT5

State S_CELLSTARTFIGHT10
Spritename = COWI
Spriteframe = B
Duration = 16
Action = A_PlaySound
Var1 = sfx_cjetd
Next = S_CELLSTARTFIGHT11

State S_CELLSTARTFIGHT11
Spritename = CHAM
Spriteframe = B
Duration = 8
Next = S_CELLSTARTFIGHT12

State S_CELLSTARTFIGHT12
Spritename = CHAM
Spriteframe = C
Duration = -1
Action = A_SetObjectTypeState
Var1 = S_CELLSTARTFIGHTSONIC23
Var2 = MT_CELLSTARTFIGHTSONIC
Next = S_CELLSTARTFIGHT5

State S_CELLSTARTFIGHT13
Spritename = COWI
Spriteframe = FF_FULLBRIGHT|A
Duration = 14
Next = S_CELLSTARTFIGHT13AGAIN

State S_CELLSTARTFIGHT13AGAIN
Spritename = COWI
Spriteframe = FF_FULLBRIGHT|A
Duration = 0
Action = A_MoveRelative
Var1 = 0
Var2 = 200
Next = S_CELLSTARTFIGHT14


State S_CELLSTARTFIGHT14
Spritename = COWI
Spriteframe = FF_FULLBRIGHT|A
Duration = -1
Action = A_ZThrust
Var1 = -145
Next = S_CELLSTARTFIGHT5


Thing MT_CELLCUTSCENEBLAST
MapThingNum = -1
SpawnState = S_CELLCUTSCENEBLAST
SpawnHealth = 8
SeeState = S_NULL
SeeSound = sfx_none
ReactionTime = 15
AttackSound = sfx_None
PainState = S_NULL
PainChance = 4000
PainSound = sfx_s3k6e
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_none
Speed = 240*FRACUNIT
Radius = 24*FRACUNIT
Height = 60*FRACUNIT
DispOffset = 1
Mass = 10
Damage = 200
ActiveSound = sfx_None
Flags = MF_NOBLOCKMAP|MF_RUNSPAWNFUNC|MF_NOGRAVITY

State S_CELLCUTSCENEBLAST 
Duration = 1
Next = S_CELLCUTSCENEBLASTAGAIN

State S_CELLCUTSCENEBLASTAGAIN
Spritename = CKIB
Spriteframe = FF_ADD|FF_FULLBRIGHT|A
Duration = 1
Action = A_RandomStateRange
Var1 = S_CELLCUTSCENEBLAST2
Var2 = S_CELLCUTSCENEBLAST10
Next = S_CELLCUTSCENEBLASTAGAIN


State S_CELLCUTSCENEBLAST2
Spritename = CKIB
Spriteframe = FF_ADD|FF_FULLBRIGHT|A
Duration = 32
Next = S_CELLCUTSCENEBLAST11

State S_CELLCUTSCENEBLAST3
Spritename = CKIB
Spriteframe = FF_ADD|FF_FULLBRIGHT|A
Duration = 32
Action = A_ZThrust
Var1 = 5
Next = S_CELLCUTSCENEBLAST11

State S_CELLCUTSCENEBLAST4
Spritename = CKIB
Spriteframe = FF_ADD|FF_FULLBRIGHT|A
Duration = 32
Action = A_ZThrust
Var1 = -5
Next = S_CELLCUTSCENEBLAST11

State S_CELLCUTSCENEBLAST5
Spritename = CKIB
Spriteframe = FF_ADD|FF_FULLBRIGHT|A
Duration = 32
Action = A_MoveRelative
Var1 = 90
Var2 = 5
Next = S_CELLCUTSCENEBLAST11

State S_CELLCUTSCENEBLAST6
Spritename = CKIB
Spriteframe = FF_ADD|FF_FULLBRIGHT|A
Duration = 32
Action = A_MoveRelative
Var1 = 270
Var2 = 5
Next = S_CELLCUTSCENEBLAST11

State S_CELLCUTSCENEBLAST7
Spritename = CKIB
Spriteframe = FF_ADD|FF_FULLBRIGHT|A
Duration = 32
Action = A_DualAction
Var1 = S_CELLCUTSCENEBLAST5
Var2 = S_CELLCUTSCENEBLAST3
Next = S_CELLCUTSCENEBLAST11

State S_CELLCUTSCENEBLAST8
Spritename = CKIB
Spriteframe = FF_ADD|FF_FULLBRIGHT|A
Duration = 32
Action = A_DualAction
Var1 = S_CELLCUTSCENEBLAST5
Var2 = S_CELLCUTSCENEBLAST4
Next = S_CELLCUTSCENEBLAST11

State S_CELLCUTSCENEBLAST9
Spritename = CKIB
Spriteframe = FF_ADD|FF_FULLBRIGHT|A
Duration = 32
Action = A_DualAction
Var1 = S_CELLCUTSCENEBLAST6
Var2 = S_CELLCUTSCENEBLAST3
Next = S_CELLCUTSCENEBLAST11

State S_CELLCUTSCENEBLAST10
Spritename = CKIB
Spriteframe = FF_ADD|FF_FULLBRIGHT|A
Duration = 32
Action = A_DualAction
Var1 = S_CELLCUTSCENEBLAST6
Var2 = S_CELLCUTSCENEBLAST4
Next = S_CELLCUTSCENEBLAST11

State S_CELLCUTSCENEBLAST11
Spritename = CKIB
Spriteframe = FF_ADD|FF_FULLBRIGHT|A
Duration = 32
Action = A_ZThrust
Var1 = 1
Var2 = (1<<16)+1
Next = S_NULL

Thing MT_CELLSTARTFIGHTFALL
MapThingNum = 10109
SpawnState = S_CELLSTARTFIGHTFALL
SpawnHealth = 8
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 15
AttackSound = sfx_None
PainState = S_NULL
PainChance = 4000
PainSound = sfx_s3k6e
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_none
Speed = 0
Radius = 24*FRACUNIT
Height = 60*FRACUNIT
DispOffset = 1
Mass = 10
Damage = 200
ActiveSound = sfx_None
Flags = MF_NOBLOCKMAP|MF_RUNSPAWNFUNC|MF_NOGRAVITY

State S_CELLSTARTFIGHTFALL
Spritename = COWI
Spriteframe = A
Duration = -1
Next = S_CELLSTARTFIGHTFALL2

State S_CELLSTARTFIGHTFALL2
Spritename = COWI
Spriteframe = A
Duration = 0
Action = A_MoveRelative
Var1 = 0
Var2 = 200
Next = S_CELLSTARTFIGHTFALL3

State S_CELLSTARTFIGHTFALL3
Spritename = COWI
Spriteframe = A
Duration = 0
Action = A_ZThrust
Var1 = -60
Next = S_CELLSTARTFIGHTFALL4

State S_CELLSTARTFIGHTFALL4
Spritename = COWI
Spriteframe = A
Duration = 1
Action = A_SpawnObjectRelative
Var2 = MT_CELLSTARTFIGHTFALL2
Next = S_CELLSTARTFIGHTFALL5

State S_CELLSTARTFIGHTFALL5
Spritename = COWI
Spriteframe = A
Duration = 1
Action = A_Boss5CheckOnGround
Var1 = S_CELLSTARTFIGHTFALL5AGAIN
Next = S_CELLSTARTFIGHTFALL4

State S_CELLSTARTFIGHTFALL5AGAIN
Spritename = COWI
Spriteframe = A
Duration = 1
Action = A_SetObjectTypeState
Var1 = S_CELLSTARTFIGHTFALLWATER2
Var2 = MT_CELLSTARTFIGHTFALLWATER
Next = S_CELLSTARTFIGHTFALL6

State S_CELLSTARTFIGHTFALL6
Spritename = COWI
Spriteframe = A
Duration = 1
Action = A_SpawnObjectRelative
Var2 = MT_CELLSTARTFIGHTFALLWATER2
Next = S_NULL

Thing MT_CELLSTARTFIGHTFALL2
MapThingNum = -1
SpawnState = S_CELLSTARTFIGHTFALLEFFECT
SpawnHealth = 8
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 15
AttackSound = sfx_None
PainState = S_NULL
PainChance = 4000
PainSound = sfx_s3k6e
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_none
Speed = 0
Radius = 24*FRACUNIT
Height = 60*FRACUNIT
DispOffset = 1
Mass = 10
Damage = 200
ActiveSound = sfx_None
Flags = MF_NOBLOCKMAP|MF_RUNSPAWNFUNC|MF_NOGRAVITY

State S_CELLSTARTFIGHTFALLEFFECT
Spritename = SAUR
Spriteframe = FF_ADD|E
Duration = 2
Next = S_CELLSTARTFIGHTFALLEFFECT2

State S_CELLSTARTFIGHTFALLEFFECT2
Spritename = SAUR
Spriteframe = FF_ADD|E
Duration = 2
Action = A_SetScale
Var1 = FRACUNIT/2
Next = S_NULL

Thing MT_CELLSTARTFIGHTFALLWATER
MapThingNum = 10110
SpawnState = S_CELLSTARTFIGHTFALLWATER
SpawnHealth = 8
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 15
AttackSound = sfx_None
PainState = S_NULL
PainChance = 4000
PainSound = sfx_s3k6e
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_none
Speed = 0
Radius = 24*FRACUNIT
Height = 60*FRACUNIT
DispOffset = 1
Mass = 10
Damage = 200
ActiveSound = sfx_None
Flags = MF_NOBLOCKMAP|MF_RUNSPAWNFUNC|MF_NOGRAVITY

State S_CELLSTARTFIGHTFALLWATER
Duration = -1
Next = S_NULL

State S_CELLSTARTFIGHTFALLWATER2
Duration = -1
Action = A_TrapShot
Var1 = MT_CELLSTARTFIGHTFALLWATERDROP
Var2 = 90
Next = S_NULL

Thing MT_CELLSTARTFIGHTFALLWATERDROP
MapThingNum = -1
SpawnState = S_CELLSTARTFIGHTFALLWATERDROP
SpawnHealth = 8
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 15
AttackSound = sfx_None
PainState = S_NULL
PainChance = 4000
PainSound = sfx_s3k6e
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_none
Speed = 60*FRACUNIT
Radius = 1*FRACUNIT
Height = 1*FRACUNIT
DispOffset = 1
Mass = 10
Damage = 200
ActiveSound = sfx_None
Flags = MF_NOBLOCKMAP|MF_RUNSPAWNFUNC|MF_NOGRAVITY

State S_CELLSTARTFIGHTFALLWATERDROP
Duration = 2
Next = S_CELLSTARTFIGHTFALLWATERDROP2

State S_CELLSTARTFIGHTFALLWATERDROP2
Spritename = DRIP
Spriteframe = FF_VERTICALFLIP|B
Duration = 96
Action = A_SetScale
Var1 = 30*FRACUNIT
Next = S_CELLSTARTFIGHTFALLWATERDROP3

State S_CELLSTARTFIGHTFALLWATERDROP3
Spritename = DRIP
Spriteframe = B
Duration = 1
Action = A_Boss5CheckOnGround
Var1 = S_CELLSTARTFIGHTFALLWATERDROP4
Next = S_CELLSTARTFIGHTFALLWATERDROP3

State S_CELLSTARTFIGHTFALLWATERDROP4
Spritename = SPLH
Spriteframe = A
Duration = 12
Action = A_PlaySound
Var1 = sfx_splish
Next = S_NULL

Thing MT_CELLSTARTFIGHTFALLWATER2
MapThingNum = -1
SpawnState = S_CELLSTARTFIGHTFALLWATERSECOND
SpawnHealth = 8
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 15
AttackSound = sfx_None
PainState = S_NULL
PainChance = 4000
PainSound = sfx_s3k6e
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_none
Speed = 0
Radius = 24*FRACUNIT
Height = 60*FRACUNIT
DispOffset = 1
Mass = 10
Damage = 200
ActiveSound = sfx_None
Flags = MF_NOCLIPHEIGHT|MF_RUNSPAWNFUNC|MF_NOGRAVITY

State S_CELLSTARTFIGHTFALLWATERSECOND
Spritename = SPLH
Spriteframe = B
Duration = 1
Action = A_PlaySound
Var1 = sfx_bkpoof
Next = S_CELLSTARTFIGHTFALLWATERSECOND2

State S_CELLSTARTFIGHTFALLWATERSECOND2
Spritename = SPLH
Spriteframe = B
Duration = 4
Action = A_SetScale
Var1 = 90*FRACUNIT
Next = S_NULL